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008 110525s2011 flua s 001 0 eng d
020 _a9781439867761 (ebook : PDF)
040 _aFlBoTFG
_cFlBoTFG
090 _aQA76.76.C672
_bM6158 2011
092 _a794.81536
_bM823
100 1 _aMoore, Michael E.
245 1 0 _aBasics of game design
_h[electronic resource] /
_cMichael E. Moore.
260 _aBoca Raton, Fla. :
_bA.K. Peters/CRC Press,
_c2011.
300 _axv, 375 p. :
_bill. (chiefly col.).
500 _a"An A K Peters book."
500 _aIncludes index.
505 0 _apt. 1. Introduction -- pt. 2. Inside game mechanics -- pt. 3. Implementing the design.
530 _aAlso available in print edition.
538 _aMode of access: World Wide Web.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
655 7 _aElectronic books.
_2lcsh
776 1 _z9781568814339
856 4 0 _uhttp://marc.crcnetbase.com/isbn/9781439867761
_qapplication/PDF
_zDistributed by publisher. Purchase or institutional license may be required for access.
999 _c15111
_d15111