000 | 01247nam a2200337Ia 4500 | ||
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001 | AKP0KE13253PDF | ||
003 | FlBoTFG | ||
005 | 20171224123510.0 | ||
006 | m|||||o||d|||||||| | ||
007 | cr|||| | ||
008 | 110525s2011 flua s 001 0 eng d | ||
020 | _a9781439867761 (ebook : PDF) | ||
040 |
_aFlBoTFG _cFlBoTFG |
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090 |
_aQA76.76.C672 _bM6158 2011 |
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092 |
_a794.81536 _bM823 |
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100 | 1 | _aMoore, Michael E. | |
245 | 1 | 0 |
_aBasics of game design _h[electronic resource] / _cMichael E. Moore. |
260 |
_aBoca Raton, Fla. : _bA.K. Peters/CRC Press, _c2011. |
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300 |
_axv, 375 p. : _bill. (chiefly col.). |
||
500 | _a"An A K Peters book." | ||
500 | _aIncludes index. | ||
505 | 0 | _apt. 1. Introduction -- pt. 2. Inside game mechanics -- pt. 3. Implementing the design. | |
530 | _aAlso available in print edition. | ||
538 | _aMode of access: World Wide Web. | ||
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aVideo games _xDesign. |
|
655 | 7 |
_aElectronic books. _2lcsh |
|
776 | 1 | _z9781568814339 | |
856 | 4 | 0 |
_uhttp://marc.crcnetbase.com/isbn/9781439867761 _qapplication/PDF _zDistributed by publisher. Purchase or institutional license may be required for access. |
999 |
_c15111 _d15111 |