2D graphics programming for games [electronic resource] / John Pile Jr.
Material type: TextPublication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]Description: xv, 224 p. : illISBN:- 9781466501904 (ebook : PDF)
- Two dimensional graphics programming for games
- Also available in print edition.
"An A K Peters book."
Includes bibliographical references and index.
1. Getting started in 2D -- 2. Motion and depth -- 3. Advanced graphics -- 4. Appendices.
Also available in print edition.
Mode of access: World Wide Web.
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