TY - BOOK AU - Bailey,Michael AU - Cunningham,Steve TI - Graphics shaders: theory and practice SN - 9781439867754 (ebook : PDF) PY - 2011/// CY - Boca Raton, Fla. PB - CRC Press KW - OpenGL KW - Computer graphics KW - Three-dimensional display systems KW - Electronic books KW - lcsh N1 - Includes bibliographical references and index; The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun; Also available in print edition N2 - "This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."-- UR - http://marc.crcnetbase.com/isbn/9781439867754 ER -