Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun.
Material type: TextPublication details: Boca Raton, Fla. : CRC Press, 2013.Description: xxii, 165 p. : illISBN:- 9781466554214 (ebook : PDF)
- Also available in print edition.
Includes index.
"An A K Peters book."
1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"-- Provided by publisher.
Also available in print edition.
Mode of access: World Wide Web.
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