Real-time volume graphics [electronic resource] / Klaus Engel ... [et al.].
Material type: TextPublication details: Wellesley, Mass. : A.K. Peters, Ltd., c2006.Description: xvii, 497 p. : ill. (some col.)ISBN:- 9781439864296 (ebook : PDF)
- Also available in print edition.
Includes bibliographical references (p. 461-488) and index.
1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data.
Also available in print edition.
Mode of access: World Wide Web.
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