3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry.
Material type: TextPublication details: Boca Raton, Fla. : CRC Press, 2011.Edition: 2nd edDescription: xxi, 824 p. : ill. (some col.)ISBN:- 9781439869819 (ebook : PDF)
- Three-D math primer for graphics and game development
- Also available in print edition.
"An A.K. Peters book."
Includes bibliographical references (p. 801-805) and index.
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.
Also available in print edition.
Mode of access: World Wide Web.
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