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Game design theory (Record no. 15981)

MARC details
000 -LEADER
fixed length control field 01882nam a2200349Ia 4500
001 - CONTROL NUMBER
control field AKP0KE20192PDF
003 - CONTROL NUMBER IDENTIFIER
control field FlBoTFG
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20171224123909.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m|||||o||d||||||||
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 121017s2013 flua s 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781466554214 (ebook : PDF)
040 ## - CATALOGING SOURCE
Original cataloging agency FlBoTFG
Transcribing agency FlBoTFG
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) QA76.76.C672
Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) B86 2013
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number 794.81536
Item number B957
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Burgun, Keith.
245 10 - TITLE STATEMENT
Title Game design theory
Medium [electronic resource] :
Remainder of title a new philosophy for understanding games /
Statement of responsibility, etc Keith Burgun.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton, Fla. :
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc 2013.
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 165 p. :
Other physical details ill.
500 ## - GENERAL NOTE
General note Includes index.
500 ## - GENERAL NOTE
General note "An A K Peters book."
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
520 ## - SUMMARY, ETC.
Summary, etc "This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
-- Provided by publisher.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print edition.
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design.
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term lcsh
776 1# - ADDITIONAL PHYSICAL FORM ENTRY
International Standard Book Number 9781466554207 (pbk.)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://marc.crcnetbase.com/isbn/9781466554214">http://marc.crcnetbase.com/isbn/9781466554214</a>
Electronic format type application/PDF
Public note Distributed by publisher. Purchase or institutional license may be required for access.

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