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Game development tools (Record no. 15837)

MARC details
000 -LEADER
fixed length control field 01920cam a2200337Ia 4500
001 - CONTROL NUMBER
control field AKP0KE13250PDF
003 - CONTROL NUMBER IDENTIFIER
control field FlBoTFG
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20171224123826.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110705s2011 fluaf sb 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781439867723 (ebook : PDF)
040 ## - CATALOGING SOURCE
Original cataloging agency FlBoTFG
Transcribing agency FlBoTFG
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) QA76.76.C672
Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) G3587 2011
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number 794.81526
Item number G192
245 00 - TITLE STATEMENT
Title Game development tools
Medium [electronic resource] /
Statement of responsibility, etc Marwan Y. Ansari, editor.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton, Fla. :
Name of publisher, distributor, etc CRC Press/Taylor & Francis Group,
Date of publication, distribution, etc 2011.
300 ## - PHYSICAL DESCRIPTION
Extent xv, 327 p., [16] p. of plates :
Other physical details ill. (some col.).
500 ## - GENERAL NOTE
General note "An A.K. Peters book."
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Philosophy and methodology -- 2. Buildable tools -- 3. Third-party tools.
520 ## - SUMMARY, ETC.
Summary, etc "This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--
-- Provided by publisher.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print edition.
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term lcsh
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Ansari, Marwan.
776 1# - ADDITIONAL PHYSICAL FORM ENTRY
International Standard Book Number 9781568814322
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://marc.crcnetbase.com/isbn/9781439867723">http://marc.crcnetbase.com/isbn/9781439867723</a>
Electronic format type application/PDF
Public note Distributed by publisher. Purchase or institutional license may be required for access.

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