Game development for iOS with Unity3D (Record no. 15247)
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000 -LEADER | |
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fixed length control field | 01650nam a2200349Ia 4500 |
001 - CONTROL NUMBER | |
control field | AKP0KE14868PDF |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FlBoTFG |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20171224123547.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION | |
fixed length control field | m|||||o||d|||||||| |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr|||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 121017s2013 flua sb 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781439892206 (ebook : PDF) |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FlBoTFG |
Transcribing agency | FlBoTFG |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC) | |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) | QA76.76.C672 |
Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) | M887 2013 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) | |
Classification number | 794.81526 |
Item number | M982 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Murray, Jeff. |
245 10 - TITLE STATEMENT | |
Title | Game development for iOS with Unity3D |
Medium | [electronic resource] / |
Statement of responsibility, etc | Jeff Murray. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc | Boca Raton, Fla. : |
Name of publisher, distributor, etc | CRC Press, |
Date of publication, distribution, etc | 2013. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xvi, 264 p. : |
Other physical details | ill. |
500 ## - GENERAL NOTE | |
General note | "An A K Peters book." |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc | Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 1. Designing your game -- 2. Getting set up for iOS development -- 3. Setting up Unity and your Mac for iOS development -- 4. Basics of the Unity editor -- 5. Building a game in Unity iOS : the roll-a-ball game -- 6. Making a kart-racing game -- 7. Debugging and script optimization -- 8. Optimizing for file size and performance -- 9. Publishing to the iTunes store -- 10. Thinking outside the box. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE | |
Additional physical form available note | Also available in print edition. |
538 ## - SYSTEM DETAILS NOTE | |
System details note | Mode of access: World Wide Web. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Programming. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE | |
Uniform title | IOS (Electronic resource) |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Unity (Electronic resource) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Three-dimensional display systems. |
655 #7 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
Source of term | lcsh |
776 1# - ADDITIONAL PHYSICAL FORM ENTRY | |
International Standard Book Number | 9781439892190 (pbk. : alk. paper) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="http://marc.crcnetbase.com/isbn/9781439892206">http://marc.crcnetbase.com/isbn/9781439892206</a> |
Electronic format type | application/PDF |
Public note | Distributed by publisher. Purchase or institutional license may be required for access. |
No items available.