Game physics pearls
Game physics pearls [electronic resource] /
edited by Gino van den Bergen and Dirk Gregorius.
- Natick, Mass. : A.K. Peters, c2010.
- xv, 344 p., [8] p. of plates : ill. (some col.), ports.
Includes bibliographical references and index.
1. Game physics 101 -- 2. Collision detection -- 3. Particles -- 4. Constraint solving -- 5. Soft body -- 6. Skinning.
Mode of access: World Wide Web.
9781439865552 (ebook : PDF)
Computer games--Programming.
Physics--Programming.
Electronic books.
Includes bibliographical references and index.
1. Game physics 101 -- 2. Collision detection -- 3. Particles -- 4. Constraint solving -- 5. Soft body -- 6. Skinning.
Mode of access: World Wide Web.
9781439865552 (ebook : PDF)
Computer games--Programming.
Physics--Programming.
Electronic books.