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The complete guide to Blender graphics

Blain, John M., 1942-

The complete guide to Blender graphics computer modeling and animation / [electronic resource] : John M. Blain. - 1st ed. - Boca Raton : CRC Press, 2012. - 389 p. : ill.

"An A K Peters book."

Includes bibliographical references (p. [385]-386) and index.

1. The Blender interface -- 2. Navigation -- 3. Creating and editing objects -- 4. Materials -- 5. Textures -- 6. World settings -- 7. Lighting and cameras -- 8. Rendering and ray tracing -- 9. Animation basics -- 10. 3D text -- 11. NURBS and meta shapes -- 12. Modifiers -- 13. Particle systems -- 14. Child/parent relationships and constraints -- 15. Armatures -- 16. Shape key and action editors -- 17. Fluid simulation -- 18. Nodes -- 19. The Blender game engine -- 20. Video sequence editing.




Mode of access: World Wide Web.

9781466517042 (ebook : PDF)


Blender (Computer file)


Computer animation.
Three-dimensional display systems.
Computer graphics.


Electronic books.

Khulna University of Engineering & Technology

Funded by: HEQEP, UGC, Bangladesh