Real-time collision detection
Ericson, Christer.
Real-time collision detection [electronic resource] / Christer Ericson. - Amsterdam ; Boston : Elsevier, c2005. - xxxviii, 593 p. : ill. - Morgan Kaufmann series in interactive 3D technology . - Morgan Kaufmann series in interactive 3D technology. .
Includes bibliographical references and index.
ch. 1. Introduction -- ch. 2. Collision detection design issues -- ch. 3. A math and geometry primer -- ch. 4. Bounding volumes -- ch. 5. Basic primitive tests -- ch. 6. Bounding volume hierarchies -- ch. 7. Spatial partitioning -- ch. 8. BSP tree hierarchies -- ch. 9. Convexity-based methods -- ch. 10. GPU-assisted collision detection -- ch. 11. Numerical robustness -- ch. 12. Geometrical robustness -- ch. 13. Optimization.
Mode of access: World Wide Web.
9780080474144 (ebook : PDF)
Computer games--Programming.
Electronic books.
Real-time collision detection [electronic resource] / Christer Ericson. - Amsterdam ; Boston : Elsevier, c2005. - xxxviii, 593 p. : ill. - Morgan Kaufmann series in interactive 3D technology . - Morgan Kaufmann series in interactive 3D technology. .
Includes bibliographical references and index.
ch. 1. Introduction -- ch. 2. Collision detection design issues -- ch. 3. A math and geometry primer -- ch. 4. Bounding volumes -- ch. 5. Basic primitive tests -- ch. 6. Bounding volume hierarchies -- ch. 7. Spatial partitioning -- ch. 8. BSP tree hierarchies -- ch. 9. Convexity-based methods -- ch. 10. GPU-assisted collision detection -- ch. 11. Numerical robustness -- ch. 12. Geometrical robustness -- ch. 13. Optimization.
Mode of access: World Wide Web.
9780080474144 (ebook : PDF)
Computer games--Programming.
Electronic books.